Important stuff that I need to do but also don't really feel like doing.

1. MENUS
	a. Start game screen (basic mockup with grid customization)
	b. Options screen (for fullscreen and such) - in progress
	c. Some nice transitions, bitmaps for buttons, generally just polish the menus.

2. BACKGROUND -MOSTLY DONE, needs more backgrounds
	a. Find more backgrounds, with various resolutions. -important!

3. SCORING/INGAME GUI
	a. Add some transitions for the variety GUIs - move into optimal space arangement when one type is eliminated, etc.

4. OTHER
	a. Get zerves to finish the rest of the blocks. And do some texturing, maybe. Up to him, though.













EX. MISC THAT PROBABLY WON'T HAPPEN
	a. Color the 'chain selected' text, depending on how big the chain is (requires hex conversion, thus difficult).
	b. Make debris bounce off the bottom of the screen sometimes, perhaps?







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FINISHED STUFF
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Add the background behind the blocks when selected!! - Decided not to do, very annoying
Make debris depend on block type. -DONE
Implement scoring system. -Done, is accurate to the original
Display scoring system. -Done
Find a nice background, then play around with the colourBlend method. Find nice effects. -done, might need some touchups
OPTIMIZE DEBRIS ANIMATIONS -Done, need testing, might be best to take them out altogether (or at least add an option)
Add display of how many of each type are currently in grid. Allow for different variety count. -Done
Make score count up point by point, nice effect. -Done